Of course it might all go out the window if Squad decides to switch to Unity 5 and we get PBR shaders to play with. But with a more complex lighting setup what you have on the right would work better combined with normal specular and additional maps. The game's directional provies the key ambient fills in the shadows and the painted lights fakes the bounce lights from the environment. Given KSP's current extremely simple lighting setup one directional + fairly bright ambient Porkjet's style with painted-in lights works better. after that it's a matter strategically erasing the chipping on the long edges, and the clean high lights where there is more chipping, to get a combined effect you want.Ī lot of final look will depend on in game lighting. You can make a selection with the seams once more this time use the clean selection and run a very thin and faint stroke of lighter color on the outside of the selection, that would give you the thin edge highlight you are looking for. Porkjet has larger brush strokes filling up the large panels and few long scratches that cross multiple panels the painted lights appears to come from the 4 corners of the image.
Here's another shot with more defined edges and Porkjet's texture on the left for comparison. I'm doing this by making short repeated strokes in the vicinity of the seam, so it would have to be something like that. In computer graphics, for handling purposes this reflection composite is split up between: The base color, image, shader showing color information coming from. I tried irregular paths for brush strokes, and randomised brushes and selections before, and it's just not the same. I should be able to replicate this in GIMP, but I don't think that this will give me the effect I want.
free of license restrictions.Īfter you get a look that's 80% there you can go in with a small brush to kick out some strong high lights like at the corners of the panels. is a good place to go free account gets you 15 megs worth of very good high res texture source photos, per 24hr period. You can also use the selection to copy/paste grunge textures from photos and manipulate them further with layering and filters. that gives you a selection with imperfect edges, then you can paint in the selection with a dirtied up brush to give you a quick lay-in for this type of scuffs. Run some filters like fragment and pixelate on the mask then switch back to normal mode.
If you not got email within 2436 business hours, firstly check your spam box, and if no any email from the support there - back to the forum and read answer here. That lets me manipulate the selection mask as if it's a normal layer. You need to log-in to create request (topic) to the support Filters not showing The support doesn work on Saturdays and Sundays, so some Friday requests can be answered on Monday. I'm pretty sure there are similar tools in GIMP but in PS I make selection out of the seams, go into quick mask mode.